On this VR title, I was given the task to deliver the finished audio product within 3 months. I had complete creative freedom using the studio´s available sound libraries and Nuendo. My greatest pleasure was to implement these sounds within Wwise.
I created a rich pyramid environment and realistic interaction sounds.
This was the first time I truly wished for more knowledge about game engines like Unity, because I could not operate them yet.
I was so eager to learn game engines after my Ubisoft residence that I instantly started learning Unity and Unreal. Today I can comfortably work both engines and use C#, Blueprints and C++ to handle full scale projects alone.