ANNO 1800

Getting into the grind.

During my time as on-site freelancer at Ubisoft, I got the chance to create and implement audio assets for this German Game Awards winning AAA title. The process itself was straightforward. Implementing in Wwise, creating assets in Nuendo. I mainly built environment sounds. The challenge was, to deliver game ready sounds within the first weeks of my contract, with the request from the Lead Audio-Designer to not cause iterations.

Using a AAA audio pipeline.

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Before working at Ubisoft, I had no idea what a repository was or how to create an advanced spreadsheet for planning. I also learned about project management methodologies and started to use all those tools in my dayjobs with great success.

How a AAA game studio operates in terms of collaboration, project management and feedback was essential to my professional experience.

As a freelancer I offer this pipeline to my customers to make remote collaboration a simple matter. 

I sleep from 9 p.m. to 4 a.m. 

Philipp Barth
Berlin (Germany)
Phone: +4915234298006
Email: audiodesign@philippbarth.net

© Philipp Barth 2023
Audio Designer

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